The bleak, sci-fi industrial areas switch back on themselves and have a good amount of secrets to find, but whatever their original purpose may have been they’ll also be covered in an incredible amount of monster gore after a firefight. Every level is a fight from start to finish, with enemies waiting for the player to show up or teleporting in when triggered. Crashed spaceship in a crater? Sure, spaceships are known for their hidden rooms filled with health and ammo, but seeing as it’s also overrun with gunners, fireball-throwers, exploding flying things and other monstrosities that’s probably for the best. Prodeus is a fast-action FPS that’s a proud throwback to the days of the original Doom, featuring levels that are more useful as intricate combat arenas than whatever purpose they were designed for. After that, it’s time to get killing in earnest. It’s just a pistol, nothing fancy, but with a satisfying impact from its primary attack and an alt-fire that comes with a slight zoom and three-shot burst, it’s more than enough to get a toe-hold on survival. Armed only with his fists, the first few walkers go down after getting a few solid hits of their own in first, and then the first weapon shows up and everything changes. Carnage and destruction have turned a planetary outpost into a killing ground and a lone human seems little match for the creatures who have taken over. The invaders of Prodeus are a little different than standard, in that they’re interdimensional rather than interstellar, but the rest is familiar enough. Eventually, though, it all comes out the same, with the walls decorated in alien-gore. To be fair, it usually goes well for them right up to the point a hero rises from the beaten-down wreckage of civilization, so it’s hard to fault them for trying. Whether they’re demons from hell or a mad despot’s intergalactic army, eventually they all show up at humanity’s door. ![]() No matter the aliens, they’re generally good at two things - attacking the Earth and exploding into chunks.
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